Call of Duty: Black Ops Cold War slide gets nerfed - lindsaycreatil
Yell of Duty: Black Ops Cold War slue gets nerfed
Treyarch has nerfed the wallop of slippery in Call of Duty: Black person Ops Cold War. In the in style patch notes, the studio apartment explained that the mechanic was excessively powerful in open play during the genus Beta, thusly the weighed down release will make it far more situational.
The notes read that both the length and the speed of the slide have been reduced. By room of account, Treyarch said that "sliding is well-intentioned as an escape grease monkey or a quick entrance into crouch or overcompensate. It's not supposed to constitute over-used during engagements, or to be too advantageous in close quarters," and that the changes are to help control those goals are met.
Not content with limiting the distance you stool cover in a lantern slide, Treyarch's also ready-made it harder to glide effectively during combat: "in the Beta, IT was quicker to fire your weapon system from a sprint by sliding than by simply termination your sprint to fervency. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and slippy to fire is No longer faster."
During the beta, sliding was a major concern for many players, who took to the bet on's subreddit to vocalise their concerns. With Call of Duty: Black Ops Cold Warfare due KO'd tomorrow, Treyarch has left its fix pretty late, but the change seems to have been well-received, with a post highlight the commute being styled "give thanks god sliding is being fixed."
To help pad out your quickscope montage ahead the latest Call of Duty launch, here's our list of the best Federal Protective Service games dead there.
Source: https://www.gamesradar.com/call-of-duty-black-ops-cold-war-slide-gets-nerfed/
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